Their health is random, it will vary based on how long the player base takes to kill the boss. A Boss' health will increase the quicker a server kills the boss and decrease the longer a server takes.
Each user earn Gold and Daru according to damage dealt in the boss in each fight in a ratio of 1:5. Example: If 100,000 damage is done to the World Boss in one battle, player will receive 20,000 Gold and 20,000 Daru.
The Boss has two attacks, a regular single-target attack and massively powerful multi-target attack. If the player survives five regular attacks, the multi-target attack will trigger, hitting the player and any remaining troops threetimes each for a total of over 1,000,000 damage, ensuring that not even the strongest player can possibly survive. After dying, the player can either wait 30 seconds to respawn or spend 15 Balens to instantly re-start the battle.