In order to begin creating particle effects in AndEngine, we require a bare minimum of three
objects. These objects include an ITextureRegion object which will represent the individual
particles spawned, a ParticleSystem object, and a ParticleEmitter object. Once we
have these in place, we can begin to add what are known as particle initializers and particle
modifiers to our particle system in order to create our own personalized effects. See the
following steps for a walkthrough on how to set up a basic particle system in which we
can build on.