AR is likely to be a new form of demonstration where no need to have any physical model pre- sented, hence it should be available for students at home (only a printed AR marker, a webcam and a computer with internet connection are required). [8] AR books, AR development and logi- cal games are just about to appear in education as below.
The usage of AR-technology could be inserted in many subjects i.e. maths on the lessons about geometry, or with 3D representation of cells in biology, [9], in chemistry displaying mo- lecular structure [10] in PE a team sport simulation can be established. Additionally, any subject can be more colorful, more interesting and interactive.
Furthermore education may profit from AR development or logical games [11]. At computer science lessions students can familiarise themselves with the background of AR and they can create their own AR projects.
For instance, beginners can create their own 3D pop-up books at ZooBurst. After having reg- istrated, storytellers can create their own world in which their stories can come to life. An AR- marker can be assigned to the virtual book that helps the phisical book to become lively. (www.zooburst.com)
On the next level, students may construct a 3D model with 3D editing tools and an AR- marker accompanied by their own AR source codes.