Resources:
Mines should be built next to resources, ideally with the open part of their V-shape facing the metal deposit and a road connected to the built-in garage.
Once the mine building is complete, the ground on top of the deposit will be cleared (turn a grey-brown colour) and digging piles will appear in the area. This is where your miners will be digging before carting ore back to the mine for storage and transport.
If you build the mine (or anything else) directly on top of the deposit, the miners will not be able to dig the ore underneath building.
(Similarly, farms and ranches only need to be nearby fertile soil to use it. The planting and grazing takes place on the green areas, not inside the building.)
Also note that since Salt Mines don't deplete their deposits, it's fine to build them right on top of the salt deposit.
Built-in Garages:
Some buildings come with a built-in garage which can connect them directly to the road network. You'll see these when you're placing the building as a small arrow with a strip of concrete running out the front, much like a normal garage building.
Though connecting buildings to road networks is optional, it gives you a number of benefits:
-Visitors to the building (Including workers) can drive straight into the building, meaning they don't need to stop their vehicle outside, where it will briefly block traffic.
-People leaving the building can depart directly from the building without walking to the parking garage. This can save workers a little time when they leave work.
The above two points also apply, quite importantly, to teamsters.
A teamster can drive straight into a mine, pick up cargo and then deliver it to it's destination. If that destination is a factory with a built-in garage then they can also drive the ore into that building, pick up any finished product and drive that to the dock.
Not only does this save on traffic time, it also means you can build mines and factories in far away locations without having to worry about placing a garage near them.
(This is good for exploiting remote ore deposits or building polluting factories away from housing.)
Regarding your other question, only people who have business at the building with a built-in garage can use it. Usually this just means workers, teamsters and (in the case of things like hotels) customers.
For example, if you build a High School next to a Police Station with a connected built-in garage, the teachers won't be able to use the Police Station garage to drive home from work.
You can work out which buildings have built-in garages by looking for the little arrow as mentioned above. Some buildings have them in Tropico 4 which didn't in Tropico 3.
Examples include basic mines, construction offices and all the factories. (Except Lumber Mills and Oil Refineries.)
Hope that helps!
Resources:
Mines should be built next to resources, ideally with the open part of their V-shape facing the metal deposit and a road connected to the built-in garage.
Once the mine building is complete, the ground on top of the deposit will be cleared (turn a grey-brown colour) and digging piles will appear in the area. This is where your miners will be digging before carting ore back to the mine for storage and transport.
If you build the mine (or anything else) directly on top of the deposit, the miners will not be able to dig the ore underneath building.
(Similarly, farms and ranches only need to be nearby fertile soil to use it. The planting and grazing takes place on the green areas, not inside the building.)
Also note that since Salt Mines don't deplete their deposits, it's fine to build them right on top of the salt deposit.
Built-in Garages:
Some buildings come with a built-in garage which can connect them directly to the road network. You'll see these when you're placing the building as a small arrow with a strip of concrete running out the front, much like a normal garage building.
Though connecting buildings to road networks is optional, it gives you a number of benefits:
-Visitors to the building (Including workers) can drive straight into the building, meaning they don't need to stop their vehicle outside, where it will briefly block traffic.
-People leaving the building can depart directly from the building without walking to the parking garage. This can save workers a little time when they leave work.
The above two points also apply, quite importantly, to teamsters.
A teamster can drive straight into a mine, pick up cargo and then deliver it to it's destination. If that destination is a factory with a built-in garage then they can also drive the ore into that building, pick up any finished product and drive that to the dock.
Not only does this save on traffic time, it also means you can build mines and factories in far away locations without having to worry about placing a garage near them.
(This is good for exploiting remote ore deposits or building polluting factories away from housing.)
Regarding your other question, only people who have business at the building with a built-in garage can use it. Usually this just means workers, teamsters and (in the case of things like hotels) customers.
For example, if you build a High School next to a Police Station with a connected built-in garage, the teachers won't be able to use the Police Station garage to drive home from work.
You can work out which buildings have built-in garages by looking for the little arrow as mentioned above. Some buildings have them in Tropico 4 which didn't in Tropico 3.
Examples include basic mines, construction offices and all the factories. (Except Lumber Mills and Oil Refineries.)
Hope that helps!
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