The game Memory & Match, the aim is to study English on the currency of the country using Memory & Match game to offer the satisfaction of playing the game. In particular, it is estimated to be about the satisfaction of players. And to publish the game to the public Be prepared in the form of the game. In order to play this game with the knowledge and enjoyment. And experiments with the students of the 5th year of school downtown Number of Samples 2 students in groups of two, which came from a random draw from a representative room for 2 people to a sample into the evaluation. outcome of the game by title How does that affect satisfaction is there any point to be updated. And I like to put a proposal to fine use.