Physical movement is enjoyable in itself and the initial results of this and similar projects suggest that this blending of the cognitive challenge with physical experience will be very fruitful.
In fact, the Savannah researchers found that the children could have coped with much harder challenges: a future project could go much further. Looking ahead, we can see many ways in which a future Savannah could go far beyond this first prototype, and how mediascapes can take learning out into the real world. Savannah used the physical world as a blank canvas on which the simulated world was overlaid, but mediascapes can relate directly to where they are implemented, taking social, scientific and environmental learning into the real world. This takes us to another dimension of technology development behind the ambient web - cheap, ubiquitous sensing.