In traditional mobile gaming, we call it “mobile” because the games are installed on users’ mobile devices and can be
played wherever they go. However, it can hardly be considered “pervasive gaming” in that no one will actually play PlayStation Portable (PSP) or iPhone games while they are walking (actually such a behavior is also not appreciated),
since it is really dangerous if the player is absorbed in the game and not aware of her surroundings while moving
around. Moreover, the traditional mobile screen is hardly large enough to free the user from holding them closely
and focusing on them. In next generation MCG, augmented reality gaming with the assistance of cloud provides a new
gaming scenario. Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose
elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It enables
modifications on camera-captured video, so that we can potentially create games on it. The recently invented Google
Glass[7] is a very good example of emerging devices that enable augmented-reality gaming. The players are able to
see the gaming content directly through the lens, while the gaming content is adapted to the surrounding environment
and is delivered from the cloud.