ui_number_values_left_the_party|%d %s(s) left the party.
ui_number_value_left_the_party|%d %s left the party.
ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d.
ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d.
ui_you_lost_value|You lost %s.
ui_lost_item_value|Lost item: %s.
ui_got_number_value|Got %d %s.
ui_lost_number_value|Lost %d %s.
ui_set_default_keys|Set default keys
ui_undo_changes|Undo changes
ui_press_a_key|Press a key
ui_return_to_game|Return to Game
ui_options|Options
ui_save_and_exit|Save & Exit
ui_save|Save
ui_save_as|Save As
ui_quit_without_saving|Quit without Saving
ui_empty_slot|Empty Slot
ui_game_saved|Game saved...
ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure?
ui_dynamic_lighting|Dynamic Lighting
ui_character_shadows|Character Shadows
ui_grass_density|Grass Density:
ui_environment_shadows|Environment Shadows
ui_realistic_shadows_on_plants|Realistic Shadows on Plants:
ui_particle_systems|Particle Systems
ui_gamma|Monitor Gamma:
ui_character_detail|Character Detail:
ui_character_shadow_detail|Character Shadow Detail:
ui_blood_stains|Blood Stains:
ui_on|On
ui_off|Off
ui_near_player_only|Near player only
ui_default|Default
ui_3d_grass|3D Grass:
ui_number_of_ragdolls|Number of Rag Dolls:
ui_number_of_corpses|Number of Corpses:
ui_unlimited|Unlimited
ui_anisotropic_filtering|Anisotropic Filtering
ui_fast_water_reflection|Fast Water Reflections
ui_maximum_framerate|Max. Frame-rate:
ui_show_framerate|Show Frame-rate:
ui_estimated_performance|Estimated Performance: %d%%
ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area.
ui_start_tutorial|Play Tutorial
ui_start_a_new_game|Start a New Game
ui_restore_a_saved_game|Load Game
ui_exit_to_windows|Exit
ui_credits|Credits
ui_version_value|v%s
ui_active_quests|Active Quests
ui_finished_quests|Finished Quests
ui_given_on_date|Given on: %s
ui_days_since_given|Days since given: %d
ui_quest_progression_number|Quest progression: %d%%