This is my first time reporting primarily on other modders’ work, and it’s a great joy to see an excellent community form itself around the practice, even for games which don’t natively support any modifications. As such, before delving into the heart of the matter, I’d first like to extend my thanks to the two people primarily responsible for the improved state of Tales of Zestiria on PC today: Andon “Kaldaien” Coleman and Niklas “DrDaxxy” Kielblock. Both have been exceedingly helpful in providing their own perspective on the process of modding in general, and on modding Tales of Zestiria in particular.
A Short Taxonomy of Modding
When trying to classify types of modding, the first and most crucial distinction is between mods directly supported by the developers of a game, and ones which are not. The former is a staple in e.g. Bethesda’s games, and also somewhat common with releases from other developers with a PC background.
This is my first time reporting primarily on other modders’ work, and it’s a great joy to see an excellent community form itself around the practice, even for games which don’t natively support any modifications. As such, before delving into the heart of the matter, I’d first like to extend my thanks to the two people primarily responsible for the improved state of Tales of Zestiria on PC today: Andon “Kaldaien” Coleman and Niklas “DrDaxxy” Kielblock. Both have been exceedingly helpful in providing their own perspective on the process of modding in general, and on modding Tales of Zestiria in particular.A Short Taxonomy of ModdingWhen trying to classify types of modding, the first and most crucial distinction is between mods directly supported by the developers of a game, and ones which are not. The former is a staple in e.g. Bethesda’s games, and also somewhat common with releases from other developers with a PC background.
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