The detection delay for nodes entering an AoI remains
nearly constant at around 550 ms for the cloud-based scheme
(Fig. 5e). With the hybrid scheme, most nodes are detected
after 150 ms for a small AoI, whereas the detection delay
approaches the upper bound set by the cloud-based scheme
for larger AoIs. The adaptive strategy exhibits a slightly worse
detection delay, as the local dissemination needs to be activated
when a node enters a group. For r = 50, local dissemination
strategies are disabled most of the time as no other node is
within the current AoI, leading to high initial delays as the
first event has to travel via the cloud-based game service.