However, unlike other information searches, recommendations [7], or user adaptive systems [6, 8], such an ability cannot be easily represented even by the people themselves. That is, while a person, who lacks a sense of direction, can know she finds herself often struggling in way-finding, it is hard to explain what the problem is in detail. Ellard [2] researched a focus to how interact and navigate in the physical and virtual worlds by navigation systems. He says that women are more likely to navigate with landmarks and men are more likely to navigate using the cardinal directions. We want to support these people by realizing their differences in the ability. Therefore, we think that it is important that navigation let their differences in the ability support in the reality world and the virtual world. This invisible and ambiguous capability should be measured in objective and quantities way. Thus, our hypothesis: we can model the ability for map reading and understanding by analyzing the action of the user on the spot based on a course and can measure it with a computer based simulation. To find patterns of losing the way, we performed a simulation in our system integrated by 2D map and 3D street view. In this experiment, participants were given a mission to follow a route in a 3D street view using only a given 2D route map [5]. In the 3D street view, users could only go forward or backward or turn right/left which is usually available in Google’s street view. This is quite a restricted condition where users can see the surrounding world only through the 3D street view display. But, this approach can estimate users’ capability with a minimal effort cost by emulating real-world walking or driving. We repeated the experiment, except that subjects walked the real world route and
compared it to the computer based simulation.
However, unlike other information searches, recommendations [7], or user adaptive systems [6, 8], such an ability cannot be easily represented even by the people themselves. That is, while a person, who lacks a sense of direction, can know she finds herself often struggling in way-finding, it is hard to explain what the problem is in detail. Ellard [2] researched a focus to how interact and navigate in the physical and virtual worlds by navigation systems. He says that women are more likely to navigate with landmarks and men are more likely to navigate using the cardinal directions. We want to support these people by realizing their differences in the ability. Therefore, we think that it is important that navigation let their differences in the ability support in the reality world and the virtual world. This invisible and ambiguous capability should be measured in objective and quantities way. Thus, our hypothesis: we can model the ability for map reading and understanding by analyzing the action of the user on the spot based on a course and can measure it with a computer based simulation. To find patterns of losing the way, we performed a simulation in our system integrated by 2D map and 3D street view. In this experiment, participants were given a mission to follow a route in a 3D street view using only a given 2D route map [5]. In the 3D street view, users could only go forward or backward or turn right/left which is usually available in Google’s street view. This is quite a restricted condition where users can see the surrounding world only through the 3D street view display. But, this approach can estimate users’ capability with a minimal effort cost by emulating real-world walking or driving. We repeated the experiment, except that subjects walked the real world route and
compared it to the computer based simulation.
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