1. Keep the Hypergraph open, but select the cube in the viewport.
2. Change the menu set in the upper left of the main interface to Polygons.
3. Press the 5 key on the keyboard to switch to shaded mode. Choose Mesh ➢ Smooth. The
cube will be subdivided and smoothed in the viewport.
In the Hypergraph you’ll see a new polySmoothFace1 node between the polyCube1 node
and the myCubeShape node (see Figure 1.4). This new node is part of the history of the cube.