On the upside, the demand that a player keep focused despite snazzy distracting lures enhances executive function, whether for sheer concentration now or resisting impulse later. If you add to the game's mix a need to cooperate and coordinate with other players, you've got a rehearsal of some valuable social skills.
Kids who play games that require cooperation show more help fulness in the course of a day. Perhaps those purely violent, me against-all games could be redesigned so that a winning strategy demanded coming to the aid of those in trouble apd finding helpers and allies-not just a hostile scan.
SMART GAMES
The popular app Angry Birds lures millions of people into cumu lative billions of hours of concentrated finger-flicking. If neurons that fire together wire together, you have to wonder just what men tal skills, if any, are getting fine-tuned when your kids (or you) spend all that time lost in Angry Birds.
The brain learns and remembers best when focus is greatest. Video games focus attention and get us to repeat moves over and over, and so are powerful tutorials. That presents an opportunity for training the brain.
Michael Posner's group at the University of Oregon gave children four to six years old five days of attention training, in sessions lasting up to forty minutes each. Part of the time they were playing a game where they used a joystick to control a cat on a screen that was'trying to catch small moving objects.
On the upside, the demand that a player keep focused despite snazzy distracting lures enhances executive function, whether for sheer concentration now or resisting impulse later. If you add to the game's mix a need to cooperate and coordinate with other players, you've got a rehearsal of some valuable social skills.
Kids who play games that require cooperation show more help fulness in the course of a day. Perhaps those purely violent, me against-all games could be redesigned so that a winning strategy demanded coming to the aid of those in trouble apd finding helpers and allies-not just a hostile scan.
SMART GAMES
The popular app Angry Birds lures millions of people into cumu lative billions of hours of concentrated finger-flicking. If neurons that fire together wire together, you have to wonder just what men tal skills, if any, are getting fine-tuned when your kids (or you) spend all that time lost in Angry Birds.
The brain learns and remembers best when focus is greatest. Video games focus attention and get us to repeat moves over and over, and so are powerful tutorials. That presents an opportunity for training the brain.
Michael Posner's group at the University of Oregon gave children four to six years old five days of attention training, in sessions lasting up to forty minutes each. Part of the time they were playing a game where they used a joystick to control a cat on a screen that was'trying to catch small moving objects.
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On the upside, the demand that a player keep focused despite snazzy distracting lures enhances executive function, whether for sheer concentration now or resisting impulse later. If you add to the game's mix a need to cooperate and coordinate with other players, you've got a rehearsal of some valuable social skills.
Kids who play games that require cooperation show more help fulness in the course of a day. Perhaps those purely violent, me against-all games could be redesigned so that a winning strategy demanded coming to the aid of those in trouble apd finding helpers and allies-not just a hostile scan.
SMART GAMES
The popular app Angry Birds lures millions of people into cumu lative billions of hours of concentrated finger-flicking. If neurons that fire together wire together, you have to wonder just what men tal skills, if any, are getting fine-tuned when your kids (or you) spend all that time lost in Angry Birds.
The brain learns and remembers best when focus is greatest. Video games focus attention and get us to repeat moves over and over, and so are powerful tutorials. That presents an opportunity for training the brain.
Michael Posner's group at the University of Oregon gave children four to six years old five days of attention training, in sessions lasting up to forty minutes each. Part of the time they were playing a game where they used a joystick to control a cat on a screen that was'trying to catch small moving objects.
การแปล กรุณารอสักครู่..