Conclusion
The chosen methods of field experiments on con- tents and techniques allowed the researcher to build a satisfactory idea of the viewer interacting with the museum objects and make preliminary findings dur- ing the experiments in the Sri Dvaravati exhibition room, at the U-Thong National Museum. The re- searcher decided to discard the idea of using an inter- active mapping which projected motion graphics onto the Buddha image. This was because the researcher observed that some of the audience wished to pay homage to the Buddha image (Figure 18) by bowing and touching the image. Therefore, the researcher must pay attention to the culture, beliefs and religion of the museum visitor from the point view of an ar- chaeologist and a historian in the development of design solutions.
Recommendations
The results of the experimental prototype in de- velopment and design solutions (Figure 19) found that the conceptual model is associated with knowledge and understanding of many aspects of the exhibit, such as history, content design, interactive media, digital content and exhibition design. All of this reveals that design development requires experts in the develop- ment of this conceptual model and also found that the physical space limitations of the traditional exhibition format must be used as part of the new tech- nique to be compatible and fit in with the original style. Moreover, the researcher explored the follow- ing concepts of refreshing visitor experiences to a historical museum using interactive media: creativ- ity and installation, physical space, atmosphere, light- ing, diagram design of equipment, how to install an interactive design, audience behavior, techniques, technology, and making the aesthetics of interaction generally more user friendly. More than that, the fea- ture of interactive technique or new media will draw attention from the audience, but as with any zone that has been constructed the survey found that the re- searcher must consider the behavior of the audience and variables related to the perception (Atithep Chaetnalao, 2013). Besides that, the experimental prototype needs to be ultimate careful while working with ancient objects in the museum. Not only does installation have to be very safely done regarding elec- trical systems and heat, but also any demolition that needs to be done needs to be very careful not to dam- age the physical space. The value of ancient objects cannot be estimated and cannot be replaced if dam- aged or destroyed. In addition, a successful project requires good management and planning in the de- sign process from start to finish. Finally, these proto- type results relating to a model used to refresh visitor experiences at a historical museum will be a part of this researcher’s PhD dissertation. Regarding further research, this model study of “The Replay” will be used as an experiment for other cases in difference kinds of ancient objects, stories, and environments, for example a historical site in Thailand through fu- ture follow-ups (The Replay Exhibition: https:// www.facebook.com/ The Replay Exhibition ).