The authors encourage mathematics teachers to use student-invented games in their instruction. Students in
the current study were focused and engaged during the game-making process. They tried to generate more and
more creative set-ups as the year progressed. Games evolved from simple dice, card, and coin-flip games to expansive
board games, adventure games with combat (e.g. enemies were damaged when students were able to
solve problems), and even a few “choose your adventure” PowerPoint-based games with active links. Students
looked forward to building games during each unit. This level of student engagement is hard to achieve in our
schools, especially during mathematics