Build Up Play
This stands for how your team plays in the first 2-thirds of the pitch
Speed:
1-32 is slow build up,
33-66 is medium build up play
67-99 is fast build up play
Passing:
1-32 is short and safe simple passes - Tiki Taka
33-66 is mixed passes so a variation of short and long - Balanced
67-99 is long ball galore - Stoke
Please note that these values work together, if you set the speed to 30 and the passing to 80, that will not work.
It's basicly telling your team you want to build up slow, but to play long balls as much as they can. No logic in that right? I would say the difference between Speed and Passing is maximum 35-40.
for example: Speed: 65 Passing 34
Positioning
This stands for off the ball movement.
Organised: limited movement. Your player will stick to his role and will make space as best he can in that role.
Meaning a CDM will stay back as much as he can, and a RM will try to stay close to the line as much as possible.
Free Form: more freedom for player movement and allows players to move around more to make space, creating more passing options and more diversity to your build up. a RM will be able to cut inside for you to make the killer pass.
Chance Creation
Passing:
This determines if a player will make a risky run to receive through passes.
The higher the number the more runs the players will make.
1-32 is short simple passes to slowly work your way towards goal, like how barcelona plays
33-66 is a mix of short passes and through balls
67-99 your players will make as much runs as possible, expecting the through pass to come.
Crossing
This determines the movement of your strikers when you are close on the wings.How your strikers act when a player is on the wing, if this is high as soon as you get it on the wing a player will bomb into the box expecting a cross, if its low they will hang outside the box or make late runs .
1-32 Little: your players will run towards the wing to receive a short ball.
33-66 Normal: your players will either make a run to receive the cross for a header, or offer himself for the short pass
67-99 Lots: your players will make a lot of runs in the box, waiting for the cross to head it in
Shooting
1-32- Players will not move into good shooting positions, instead they will try to offer themselves for passes and waiting for the forwards to arrive.
33-66 Players will position themselves to get a fair amount of shooting opportunities, a mixture of being in the box and dropping to the edge to get the chance to shoot
67-99 Players will try to get in as many shooting positions possible, mainly by dropping to the edge of the box they will want to the ball to shoot. Basicly you're telling your players to just shoot when you have the ball.
Positioning
same as explained earlier but this time it's meant for the Final Third of the pitch.
Defence
Pressure
This determines how high your team will press up the pitch
1-32 Stay back
33-66 Press till the middle line
67-99 Press as much as you can
Aggression
How aggressive your player will be when the opponent has the ball
1-32 Not charging in on the player, containing
33-66 Close in to the player
67-99 Double charge in on the player, very aggressive
If you set pressure and aggression very low ( < 25 ), your defence will stay very deep.
This is very helpful against people who only play lobbed through balls, since they will be much less effective if your defence is playing this deep.
Team Width
How wide your team plays
1-32 Narrow: Your team will focus on one side of the pitch if the player as control of the ball. LB may end up as CB if your opponent is on the right side of the pitch, cause your team will charge to the right side. Leaving your left side wide open.
33-66 Normal: Your team will stay balanced, keeping some width in the field
67-99 Wide: Your team will stay as wide as possible, keeping most players in position. LB stays LB.
Defender Line
Cover: defenders will always cover up runs made by your defenders, meaning if your LCB ending up too much on the left side of the pitch, the RCB will make the run to cover up his position.
Offside trap: is stepping up when your opponent makes a run.
Build Up Play
This stands for how your team plays in the first 2-thirds of the pitch
Speed:
1-32 is slow build up,
33-66 is medium build up play
67-99 is fast build up play
Passing:
1-32 is short and safe simple passes - Tiki Taka
33-66 is mixed passes so a variation of short and long - Balanced
67-99 is long ball galore - Stoke
Please note that these values work together, if you set the speed to 30 and the passing to 80, that will not work.
It's basicly telling your team you want to build up slow, but to play long balls as much as they can. No logic in that right? I would say the difference between Speed and Passing is maximum 35-40.
for example: Speed: 65 Passing 34
Positioning
This stands for off the ball movement.
Organised: limited movement. Your player will stick to his role and will make space as best he can in that role.
Meaning a CDM will stay back as much as he can, and a RM will try to stay close to the line as much as possible.
Free Form: more freedom for player movement and allows players to move around more to make space, creating more passing options and more diversity to your build up. a RM will be able to cut inside for you to make the killer pass.
Chance Creation
Passing:
This determines if a player will make a risky run to receive through passes.
The higher the number the more runs the players will make.
1-32 is short simple passes to slowly work your way towards goal, like how barcelona plays
33-66 is a mix of short passes and through balls
67-99 your players will make as much runs as possible, expecting the through pass to come.
Crossing
This determines the movement of your strikers when you are close on the wings.How your strikers act when a player is on the wing, if this is high as soon as you get it on the wing a player will bomb into the box expecting a cross, if its low they will hang outside the box or make late runs .
1-32 Little: your players will run towards the wing to receive a short ball.
33-66 Normal: your players will either make a run to receive the cross for a header, or offer himself for the short pass
67-99 Lots: your players will make a lot of runs in the box, waiting for the cross to head it in
Shooting
1-32- Players will not move into good shooting positions, instead they will try to offer themselves for passes and waiting for the forwards to arrive.
33-66 Players will position themselves to get a fair amount of shooting opportunities, a mixture of being in the box and dropping to the edge to get the chance to shoot
67-99 Players will try to get in as many shooting positions possible, mainly by dropping to the edge of the box they will want to the ball to shoot. Basicly you're telling your players to just shoot when you have the ball.
Positioning
same as explained earlier but this time it's meant for the Final Third of the pitch.
Defence
Pressure
This determines how high your team will press up the pitch
1-32 Stay back
33-66 Press till the middle line
67-99 Press as much as you can
Aggression
How aggressive your player will be when the opponent has the ball
1-32 Not charging in on the player, containing
33-66 Close in to the player
67-99 Double charge in on the player, very aggressive
If you set pressure and aggression very low ( < 25 ), your defence will stay very deep.
This is very helpful against people who only play lobbed through balls, since they will be much less effective if your defence is playing this deep.
Team Width
How wide your team plays
1-32 Narrow: Your team will focus on one side of the pitch if the player as control of the ball. LB may end up as CB if your opponent is on the right side of the pitch, cause your team will charge to the right side. Leaving your left side wide open.
33-66 Normal: Your team will stay balanced, keeping some width in the field
67-99 Wide: Your team will stay as wide as possible, keeping most players in position. LB stays LB.
Defender Line
Cover: defenders will always cover up runs made by your defenders, meaning if your LCB ending up too much on the left side of the pitch, the RCB will make the run to cover up his position.
Offside trap: is stepping up when your opponent makes a run.
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