The Menu Overhaul is an extensive mod that updates the font, menu and battle interface of Final Fantasy VII (1998 English version only). There are additional options allowed from the Reunion installer.
Key Features
Completely redesigned battle interface in FF9 style.
Thousands of menu alignment issues fixed.
Team Avalanche/sl1982 updates.
New font from ground up, including foreign character support.
Playstation button graphics reinstated
Less textures needed.
Options for some graphics and fixes.
Option for break 9999 limit (From Dziugo).
Time limit cap of 99 hr 59 min 59 sec is now set to 999 hr 59 min 59 sec.
Animated barrier graphics.
More Items in menus.
Status
Completed
Information
When I began work on Beacause, I realised that certain things needed to be altered on the menu to accommodate the new name lengths; for example, magic names ran into the red arrow graphic (that indicate All is applied). I had no idea how to hex edit, or how to assemble, or anything. Kranmer did and showed me the ropes, editing the red arrow positions. Within only a few hours I understood enough to hex edit the game based on the values Kranmer documented. We decided that Kranmer would locate the values and code a few that were missing, and I would design and hex edit. It quickly became a full project intended to correct the thousands of alignment issues that exist in the original release. I can't quite believe they got away with releasing the game as it was.
After a while it became necessary for me to learn a degree of assembly, so that I could correct a few additional problems. We finished version 004 of the Menu Reconstruction (the predecessor of this mod) and turned full attention to the Battle Interface Reconstruction, which Kranmer had already started as a separate project.
Unfortunately, after both were completed, I became dissatisfied with the results (due to the dorky old font), and so I had to create a new font. After this was finished, it became apparent that multiple things would then need changing yet again. The normal menu has now been redesigned from scratch, and so has the battle interface. This became the Menu Overhaul, and it all started because we had to change the position of the red arrow graphic on the menu.
If you don't want to use the new font, and need alignments fixing fo
The Menu Overhaul is an extensive mod that updates the font, menu and battle interface of Final Fantasy VII (1998 English version only). There are additional options allowed from the Reunion installer.
Key Features
Completely redesigned battle interface in FF9 style.
Thousands of menu alignment issues fixed.
Team Avalanche/sl1982 updates.
New font from ground up, including foreign character support.
Playstation button graphics reinstated
Less textures needed.
Options for some graphics and fixes.
Option for break 9999 limit (From Dziugo).
Time limit cap of 99 hr 59 min 59 sec is now set to 999 hr 59 min 59 sec.
Animated barrier graphics.
More Items in menus.
Status
Completed
Information
When I began work on Beacause, I realised that certain things needed to be altered on the menu to accommodate the new name lengths; for example, magic names ran into the red arrow graphic (that indicate All is applied). I had no idea how to hex edit, or how to assemble, or anything. Kranmer did and showed me the ropes, editing the red arrow positions. Within only a few hours I understood enough to hex edit the game based on the values Kranmer documented. We decided that Kranmer would locate the values and code a few that were missing, and I would design and hex edit. It quickly became a full project intended to correct the thousands of alignment issues that exist in the original release. I can't quite believe they got away with releasing the game as it was.
After a while it became necessary for me to learn a degree of assembly, so that I could correct a few additional problems. We finished version 004 of the Menu Reconstruction (the predecessor of this mod) and turned full attention to the Battle Interface Reconstruction, which Kranmer had already started as a separate project.
Unfortunately, after both were completed, I became dissatisfied with the results (due to the dorky old font), and so I had to create a new font. After this was finished, it became apparent that multiple things would then need changing yet again. The normal menu has now been redesigned from scratch, and so has the battle interface. This became the Menu Overhaul, and it all started because we had to change the position of the red arrow graphic on the menu.
If you don't want to use the new font, and need alignments fixing fo
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