Models have been built to mimic animal behavior in crowd
simulation.[23] One example for military applications is the US
Army’s OneSAF Testbed Baseline Semi-Automated Forces (OTBSAF)
system[5]. The system has computer-generated forces that
can interact with customized training or simulation applications
through a connection to a local instance of the Run-Time Infrastructure
(RTI) through a gateway. We have developed augmented reality
training applications that can communicate with it. The users
are reflected in real time in OTBSAF as friendly forces, and the
computer-generated forces respond appropriately. These responses
are sent to the training system to control the visualizations of the
computer-generated forces.[