V. RELATED WORK
Characteristics of networked virtual environments (NVEs)
can be transfered to mobile augmented reality games. However,
the limitations of the cellular infrastructure as well as the
inherently unreliable communication in MANETs limit the
usability of existing distributed communication systems for
NVEs in the context of mobile applications. For a general
view on distributed multiplayer gaming and the implications
on the communication architecture, albeit with a focus on
fixed networks, we refer to [16]. The authors further state
that providing location-aware, low-latency communication for
interactive mobile games is still an unresolved issue.