Games for health could also be further
categorized into a few branches based on
their end users in various industries namely:
Government and NGO’s, Defence,
Healthcare, Marketing and Communication,
Education and the Corporate Industry. The
application of games for health for
Government and NGO’s could be in the area
of Public Health Education and Mass
Casualty Response. In this field, games
might involve trainees getting training in
real life cases, and customization by trainers
would also ensure that response from these
game cases are close to real life in
preventing mass casualties in situations like
an earthquake.
Another application of games for health
would be in the area of Defence. Army
casualties need the best possible medical
services because their lives depend on it.
Rehabilitation could integrate games to
teach these patients how to move limbs.
Games help you to learn a pattern and
reapply it. Serious learning is the motive of
serious games, and so what is learnt with
these types of games is “how to get well
soon”. The pain felt by wounded soldiers
could also be reduced with the gaming
strategy explained earlier. An integration of
these strategies into rehabilitation could
produce an improvement in the health of an
injured soldier. Other games for health like
Combat Medic, which might not necessarily
be a learning game allows players to test
their skills as a Special Forces Combat
Medic charged with saving and defending
the lives of company members during
firefights in a Middle East Conflict.