The gaming sector is the main driver for graphics computation.
There are many advances when combining the computational
load of the local machine with remote rendering by
sending complex calculations to a remote server using proprietary
approaches. [11] proposes the Games@Large System
oriented to set-top boxes on home networks and for enterprises
such as hotels. [12] extends the Games@Large System with
the main idea to calculate motion vectors directly from the
3D scene information used during rendering of the scene. The
concept of Gaming as a Service (GaaS) is presented on [13]
where the quality of experience and the latency is a key factor
of success.