Procedure:
This research was initiated to identify the game type most suitable to our teaching environment and to identify game elements that students found interesting or
Useful within the different game types. A group of twenty students played four commercial games (SimIsle, Red Alert, Zork Nemesis and Duke Nukem 3D).Results suggest that students prefer 3D-adventure (Zork Nemesis) and strategy (Red Alert) games to the other types (“shoot-em-up”, simulation) with Zork Nemesis ranked as the best.
Results:
Understanding the relationship betweeneducational needs and game elements will allow us to develop educationalgames that include visualization and problem solving skills. Such tools couldProvide sufficient stimulation to engage learners in knowledge discovery, whileat the same time developing new skills.