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------------- Weapons Hunt:* ------------- One of the many joys of playing this game, besides being able to do what you want, is the number of swords you can collect. Here, you will find the methods in finding the stronger weapons. These weapons usually come from IMPORTANT characters. 1. Kyojiro's Weapon - the best
way to get Biteikotsu is to play the "Lone Samurai" game. When you reach Day 26 - Evening, you will have no choice but to go to the Festival Grounds. Kill her as quick as possible while others are still fighting. This will give you more than enough time to collect her sword from the ground. 2. Muto's Weapon - play a "Lone
Samurai" game, and on Day 26 - Evening, you will be fighting him at the Festival Grounds. Kill him as fast as possible while others are busy. This will give you more than enough time to collect the Oborozakiyo. 3. Donpachi's Weapons - early in the game, head to the Business District during the day, and you will find him in
front of the large establishment. Kill him to collect the Kubirabasara. 4. Yasuno's Weapons - to get Yasuno's weapons, play a "Kasumi" game. Play up to Day 28 - Early Morning. You will have to fight a three main enemies, but concentrate on Yasuno. After you kill him, just take his Kobyozo. 5. Nami's Weapons - just like the
method to take Yasuno's weapons, play a "Kasumi" game, kill Nami and take her Sorenka. 6. Kuroha's Weapon - use the method in collecting Muto's Weapon, but kill Kuroha first and then take his Yoshimoto. 7. Dojima's Weapons - the only time the blacksmith is walking outside are late nights and early mornings. Go to
"Numata-cho" and you will find him walking around. Just kill him and take his Koretomo-To-Shigekazu. 8. Dojo Master's Sword - the only way that seems to work is by using a very strong upgraded weapon. When you fight him with a weak weapon, when you beat him, he will just sheath his sword and go back to his place. If
you have a very strong sword that can do combination attacks, then bring him down to just about one bit of health, and then do a combination attack on him. Instead of sheathing his sword, he will go through a death animation. The sword will be yours for the taking. You can always fight the Dojo Master in the "Shikano-cho" Dojo
once during the morning, and once during the afternoon, even after you "kill" him. 9. Nakamura 's Sword - you can find him usually during nighttime in "Magistrate's Office" Police Headquarters. Kill him and his Onibacho is yours. 10. Hanzaemon's Sword - Hanzaemon's Zennkimaru is the tough to collect, because whenever
he dies, a cutscene usually follows, not allowing you to take it. The only way to get his sword is by planning his death. Bring his health to just one bit, and then kill him with only ONE strike. Sheath your sword quickly and then move over to the sword to pick it up. You only have around 3 to 5 seconds to do this before the cutscene
starts. 11. Aoto Three's Weapons - the three weapons can be quite a chore. Play a "Police Samurai" game and play up to Day 29 - Morning and go to "Kakinuma-cho" Mansion. You will fight them there. Just concentrate on one Stooge at a time, and then collect his weapon when he dies. Do it fast because your other comrades
are killing them. You might have to do this two to three times in order to collect the three weapons. 12. Ninja's Sword - play a "Police Samurai" game and play up to Day 27 - Evening. Go to "Otsuka-cho" and you might find a ninja. Kill him to get his sword. 13. Female Ninja's Weapons - just like the with the Ninja's sword, you
will usually see them at night, during or after Day 27. 14. Kenzaburo's Sword - beat Kenzaburo after you make him well by helping his daughter. Be aware that the sword he holds seems to be random. Just keep returning to "Amahara Shrine" where he usually is, and you'll notice the change in sword. 15. "Foreigner's" Sword -
his sword is the Excalibur. Beat him at the "Otemon Gate" after the Informant tells you that there is a "Wild Dog" around. ----------------------- Informant's Sword Hunt:* ----------------------- Go to the "Amahara Shrine" at late nights or early mornings. You will find the informant at the middle. Talk to her and you will learn
that you can purchase information from her. The more expensive information you buy, the better the sword. You will have to kill the original owner to get the sword. ------------------ Upgrading Weapons:* ------------------ Before anything else, we should know what each attribute of the attributes of our weapons mean. ATT
(Attack) - this indicates how strong your weapon's attacks are. The higher the number, the more damage you will cause to your enemies. DEF (Defense) - this indicates how much pain your SAMURAI can endure. The higher the number, the more damage the samurai can take. QUAL (Quality) - this tells you how many times
you can upgrade your weapon. The left number, which we will dub "Current Quality" (CQ), tells you how many times you have upgraded your weapon, while the right number, "Maximum Quality" (MQ), tells you the total number of times you can upgrade your weapon. The maximum number isn't always correct, as you can
upgrade your weapon around five more times before you reach its true potential. Kills - this tells you how many people the weapon has killed. DUR (Durability) - this tells you how much stress in an instant your sword can handle before a part of it breaks. The maximum is five. In battle, you will notice your "Break Meter" get
filled with a red color. If it fills up the entire meter, a segment of it will break. If you lose all of the segments, your weapon cannot be used anymore! Once you're familiar with the terms, go to "Numata-cho" the Blacksmith's Place. He will present you three options: Weapon Improvement Title Appraisal Never Mind
------------------- Weapon Improvement: ------------------- If you choose weapon improvement, Dojima will ask you which weapon you want him to work with. After choosing the weapon, you will have THREE choices: Improve Quality Improve Durability Never Mind Improve Quality: If you choose this, you will be asked if
you want to improve your weapon's ATTACK, DEFENSE, or WHATEVER Dojima thinks he should improve. Improve Durability: If you choose this, Dojima will work on your weapon and add back one segment to your "Break Meter". You can have a maximum of five on durability. Repeat as necessary. ---------------- Title
Appraisal: ---------------- If you choose this, Dojima will ask you which weapon you want him to work on. You will then be presented with THREE choices: Appraise Quality Appraise History Never Mind Appraise Quality: Choosing this, Dojima will ask you which attribute to base the appraisal. You get to choose from
ATTACK, DEFENSE, and QUALITY. The higher the certain attribute your weapon has, the better chance Dojima will give that aspect better improvements. Remember, the higher your attributes are, the better results Dojima will give. If your weapon is still new, Dojima might not want to work on it yet. Use your weapon in
battles and Dojima will work on it. Appraise History: Choosing this, Dojima will ask you if you want to base the appraisal on the NUMBER OF KILLS your weapon has, EXPERIENCE, and NAME. It still works the same, the more kills or experience your weapon has, the better results it will get from Dojima. If your number of
kills is more than 1000, Dojima will give you an additional 150 points to your attack! --------------------------- Working On My First Weapon:* --------------------------- Here, we will work on a weapon and try to upgrade it in a normal way. For best results, we have to get some Sword Powders first, and a weapon. A weapon
worthy of being upgraded is one that: a. Has a maximum quality of 10 or more. b. Has a current quality of not more than 3. c. Has high enough starting attack value. d. Has high enough starting defense value. The reason why we're checking the weapon first is, upgrading takes some time if you really want to have an efficient
weapon. The more times we can upgrade it (MQ), the better results we will get. The lower the current quality is (CQ), the more times we can upgrade it before reaching the Maximum Quality's true potential, which is around more than five from what is officially stated. The higher the attack and defense values are, the more
effective the weapon will turn out to be. Always aim for the best results! Also, remember that when you can only appraise the title of your weapon ONCE. Once you have the required items, proceed to the first method... ----------------- Normal Upgrading: ----------------- 1. Check the quality of your weapon. 2. If the CQ is less
than or equal to 4, use the sword powders on your weapon until the CQ is 5. Dojima seems to give out better results when your CQ is already 5 or more. Remember, a sword powder will add 5 points to your attack without negatively affecting other attributes. 3. Save the game on the map. 4. Proceed inside Dojima's workplace
and choose "Weapon Improvement". 5. Choose "Improve Quality". 6. Choose "Attack". Dojima will now work on your weapon and try to raise its attack. If you are happy with the result, proceed to step 7. If not, reload the game and go back to step 4. 7. Exit Dojima's place and save at the map. 8. Return to Dojima's place and
keep on improving "Attack" and saving when you're happy with the results and your CQ is equal to your MQ. 9. Try to improve "Attack" again. You can do this up to five more times. You should also notice that when your CQ is greater than your MQ, the results are higher! 10. Once you have upgraded your weapon an
additional five times to your MQ, you can stop. You have now successfully upgraded your weapon! With this, you breeze through Easy Mode and Normal Mode and collect more weapons. If you want