Gaming events can:
Draw teens and their parents to the library. For years librarians have worried that they’re “losing a generation.” Teens have been visiting the library less often and checking out fewer books as their information and entertainment options increased. There’s increasing evidence that gaming events in the library will increase circulation and reading among young adults.
Create a connection between young adults and library staff. Teens (and adults) are more likely to ask for help from someone they know.
Help teens develop teamwork and organizational skills. A lot of libraries involve teens in planning and monitoring their game nights. Teens help select the games, market the events, set up equipment, enforce time limits and so on. Furthermore, the games themselves often require teamwork and cooperative problem solving.
Video games can be beneficial. There’s no universal consensus on this controversial issue, but there’s a lot of evidence suggesting that well-designed games improve fluid intelligence and one’s ability to solve complicated, multifaceted problems. For a book-length discussion of this topic, see Everything Bad is Good for You by Steven Johnson. Animeted.org has more arguments in favor of gaming in libraries.
Gaming events can:Draw teens and their parents to the library. For years librarians have worried that they’re “losing a generation.” Teens have been visiting the library less often and checking out fewer books as their information and entertainment options increased. There’s increasing evidence that gaming events in the library will increase circulation and reading among young adults.Create a connection between young adults and library staff. Teens (and adults) are more likely to ask for help from someone they know.Help teens develop teamwork and organizational skills. A lot of libraries involve teens in planning and monitoring their game nights. Teens help select the games, market the events, set up equipment, enforce time limits and so on. Furthermore, the games themselves often require teamwork and cooperative problem solving.Video games can be beneficial. There’s no universal consensus on this controversial issue, but there’s a lot of evidence suggesting that well-designed games improve fluid intelligence and one’s ability to solve complicated, multifaceted problems. For a book-length discussion of this topic, see Everything Bad is Good for You by Steven Johnson. Animeted.org has more arguments in favor of gaming in libraries.
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