than the original method. In some cases, it may have much better
compression ratio than the original method. This new approach is
easy to implement on top of original octree-based algorithm and
has even faster encoding and decoding speed.
In section 2 we introduce how 3D data is represented. In section
3, we present our test data sets. In section 4, we introduce the
original octree-based animated geometry compression algorithm.
In section 5, we present our optimizing technique for octree-based
animated geometry compression algorithm. Then, we present our
experimental results on our data sets.