This skill has three variants, depending on the current mana of the Tentacle Lord. On 0, 2, and 4 mana the Near variant happens, and water splashes around the feet (roughly 0-350 range) of the tentacle lord. on 1 and 3, mana the far variant happens, and water splashes in a thick ring around the tentacle lord (roughly 700-350 range). And on 5 mana the full variant occurs, firing both the near and far variants at the same time, before starting the cycle over. Shortly after the splash in the target area a large amount of tentacles pop up from the ground. As this does pure damage, which means it is not reduced by spell resistance or shields, either dodge it or make yourself invulnerable for when it strikes. Hero's damaged by this skill will cause the Tentacle Lord to regen a large amount of hp, any summons hit will not heal it, but they will take the damage and die. The skill also increases the Tentacle Lords mana by one.