Well then, our labor problem is over, Feni the phoenix has hatched, and we have a newly improved inn. The dungeon… is still fine. The riddle area is still peaceful after all.
And so, I thought about what the [Dancing Doll’s Pavilion] is lacking in.
I take pride in our food and sleep being at a level that can’t be found anywhere else.
The reason to come to the inn is the dungeon. Then, in charge of healing is the onsen. It’s a wonderful lineup.
… However, there’s still one thing we lack.
Entertainment.
I’m not talking about an ero district. Though something like that might be necessary, I want to avoid that since there are children (lolis) here. The owner is the owner, and Haku-san said she’d kill me if I taught her something bad.
Well, as for what I want to add, some kind of game corner. Something common to onsen inns.
Though I really want to add table tennis now that I’m thinking about onsens, I decided to put it off since I wouldn’t be able to prepare them without using DP for the ping-pong balls. It’s only good to make it if it can be made with this world’s materials.
So, a game corner huh… well, since there’s no way I could install video games, looks like gambling’s the best bet. First thing I’m going to make is slots. For the outside, there’ll be indicator panels with spinning disks… what was it called again? A drum reel? I’ll make them using golems and install a lever that powers the spin.
There wouldn’t be much on the inside, just the spinning mechanism that would do its best to spin when the lever is lowered and make ‘that’ sound. It doesn’t turn into rotational power directly, the lever would store up power like when you flick a finger, letting it all out when it gets lowered to a certain point.
As for judging when to stop spinning, that was the drum reel golem’s job.
Furthermore, there would be a golem that gives money when it’s a win.
Even if someone disassembled it and asked how it worked, I could just say that I found suitable magic tools to do it. So convenient.
But for the drum reel, it would stop on its own when the rotation slows down, as well as when the button on the side is pressed. Then, it would just barely slip off of the grand prize if it almost landed on it. I’ll be sure to have it occasionally land on it, but it feels like I’m just giving away my profits.
… Unfair? Fraud? This isn’t a charity, this much is natural.
At any rate, I called Ichika up since I finished with the prototype.
It’s special, so let’s leave the reception desk to the newbies. We probably won’t get any visitors anyways.
“Well, this is a slot machine. Ichika, please give it a test play. Here’s five hundred copper coins.”
“Oooh! So this’s slots huh! Leave it to me~, I’ll pay ya back with double!”
Yep. Even if you doubled it, wouldn’t the money just come from the dungeon’s funds?
“I see I see, so ya put the coin into the hole and pull the lever…”
Kachink, kachink, kachink. She put three copper coins into it and lowered the lever.
Gyurin~. The drum reel spun vigorously.
“Oooh, it’s turnin’, it’s turnin’! Eeeh, now… this button causes it to stop…”
Pochi, pochi, pochi. When she pressed the button, the drum reel stopped.
“Ooh~… Huh, what’s this mean?”
“It’s a loss. Try again.”
“Nn, got it~”
Putting more copper coins into it, Ichika gave it another shot. Hmm, it feels a bit plain, maybe I should’ve put more thought into its production?