Technology acceptance model (TAM) is the most used model for the acceptance of information technology and information system [29]. However, TAM is limited in addressing intrinsic motivation especially cognitive absorption - an individual’s sensory/cognitive curiosity, control, fun and enjoyable, engagement and temporal dissociation. HMSAM [30] is an HMS (Hedonic - motivation System) acceptance model grounded as an alternative to other theoretical perspectives such as TAM (Technology Acceptance Model) and unified theory of acceptance and use of technology (UTAUT) [3], [41], [46]. HMSAM was developed to address users’ underlying intrinsic motivations in a process-oriented context most especially in online gaming, virtual worlds, social networking and gamified learning environment [31]. The HMSAM generally [3], is the combination of hedonic Motivation system (HMS) [31], perceived ease of use (PEOU) and behavioural intentions to use (BIU) where HMS serves as the key mediator for the technology acceptance model with a concurrent study on user motivation [41], [46].