This has three parts, each with its own separate ESP file. Only the first part is complete at the moment, and just the GMST part of the second phase and a portion of the third are done.
Phase 1 - Item Rarity Alterations
Item leveled lists have been de-leveled.
Mod rarity is now based on perk requirements for construction.
Weapon/Armor/Item rarity is now based on rarity tiers.
Rarity tiers are currently based on 'intuition' (i.e. guesswork).
Phase 2 - Weapon Damage Overhaul
Various explosives are now both targetable in VATS and will explode if damaged enough.
Some GMSTs have been changed (and some are included unchanged for ~reasons~).
Weapon damage changes pending on FO4Edit.
Phase 3 - Enemy Overhaul
Gives respawnable encountered NPCs Stat and Perk totals equal/similar to a PC of the same level.
Generally this means: Low-level enemies have more HP, high-level ones have less, and all should be more deadly.
Removes any random damage boost/resistance effects they may have.
Body part damage modifiers altered to fit the creature (e.g. if they have natural armor, the parts armored will take less damage).
Legendary creatures are 5 levels higher than their regular counterparts.
The handful of respawnable NPCs that leveled to the player have set levels instead.
Currently does not cover super mutants, synths, robots, or non-legendary blood bugs.