Texturing: Also called Direct Memory Execute mode, allows textures to be stored in main memory.
Throughput: Various levels of throughput are offered: 1X is 266 MBps, 2X is 533 MBps; and 4X provides 1.07 GBps.
Sideband Addressing: Speeds up data transfers by sending command instructions in a separate, parallel channel.
Pipelining: Enables the graphics card to send several instructions together instead of sending one at a time.