Collecting comrades.
I discussed that with Orsted and we came up with 3 courses of action.
The first is to construct an organization for intelligence & random duties that's focused on intelligence gathering.
For that, we'll use the Rudo Mercenary Company that Aisha and the others created.
Have it collaborate in every way with Orsted behind the scenes, then expand the organization globally.
Link them all and gather each country's information in the main office.
Even if you don't go to the main office, if you go to the branch office you'll be able to find out in detail what's happened around there.
Rather than supporting Orsted, that's more of a system that supports my actions directly.
The second is people with political power.
Or perhaps, people who seem like they'll have political power later on. And winning them over as comrades.
Orsted said that Laplace will start a war when he's revived.
Thinking about it properly, he ought to wage war on each of the human nations.
At that time, how well each country is able to respond should depend on whether or not they know that will happen.
Thus, we'll make sure that influential people are informed in advance that there will be a war, arouse their caution, lend them our meager support, and gradually set things up for 80 years in the future.
When waging war against Laplace, whether the Rudo Mercenary Company can take action effectively should depend on whether or not each country is cooperating.
The third is a group of warriors who will be focused on battle.
Tentatively speaking, they'll be focused around Orsted.
We'll gather comrades who will fight Laplace in place of Orsted.
We'll have them fight Laplace in place of Orsted.
If the curse is lifted and they work together with Orsted, it would be nice to have them accompany him in the decisive battle against Hitogami too.
Who'd be good... is something that was decided after consulting with Orsted.
"People who already had the fate of fighting Laplace, and who won't easily become Hitogami's disciples."
That was the conclusion.
People like the Ogre God and the Dwarf God, who don't have a relation to Laplace in the present era but will confront him later. [1]
The Water God Style and the Sword God Style don't have a relation to him in this era either, but their disciples will confront him.
Also, we plan to contact North God Karuman III and Death God Randolph who are long-lived.
There's also people who have personal grudges against Laplace.
Ruijerd is one of them.
For people whose whereabouts are unknown, the Rudo Mercenary Company searches for them, then I go there directly and use kowtow diplomacy.
Depending on the case, there's a possibility I might need to help them out and then pressure them into returning the favor.
For now, the plan is to contact every single strong-seeming person.
Now then, even when we gather those people, there's an existence which serves as a bottleneck.
Hitogami.
Knowing him, he'll probably use his disciples to interfere.
Hitogami's disciples are basically impossible to identify in advance.
According to Orsted, it seems there are people with a low or high possibility.
But in this loop, it seems like people with a low likelihood have become disciples, and it's difficult to distinguish them.
With all the actions I'll be taking, people outside of Orsted's expectations will end up becoming disciples.
As for a countermeasure against that... honestly, I couldn't come up with one.
So I'll just stop thinking about it.
In the first place, I don't know what kind of standard Hitogami uses to decide on disciples.
Orsted said, "He has a tendency to choose people with strong fates."
However, in recent times, people with weak fates have also become disciples.
To begin with, I don't really understand what determines the strength of a person's fate.
It seems like a rule that only Orsted and Hitogami know.
Even if I consult with Orsted about each and every rule, I get the feeling that I'll just gather unnecessary anxiety and that just thinking about it is pointless.
For beginners to a game, there's a way of conducting yourself suited to beginners.
For now, I'll establish the motto "Don't believe in revelations from dreams" among the guys who become our comrades.
But even so, disciples will appear.
When someone seems suspicious, check if they're a disciple, and in each case, kill them.
It's a tough job, but I'll do it to the best of my ability.
Aside from me having it tough, there's no problem with just continually increasing our numbers from now on.
After all, Hitogami only has 3 disciples.
When it comes to increasing our numbers, the more we do the more we'll be at an advantage.
For example, if we have only 5 people, and one of them becomes a disciple and betrays us, our military strength goes down 20%.
The enemy's strength also increases, and the battle becomes risky.
But if we have 10 people, or 20.
Or 100, or 1000.
We won't become unsteady if just 1 or 2 people betray us.
If 1000 people manipulated by a leader became enemies, that would be bad,
but I'm basically the leader, so it's fine.
I'm a little worried about what happens after I die, but there are many people more excellent and capable than I am.
Someone capable of entrusting things to should appear.
Even now, there's Roxy and such.
Also, aside from gathering comrades, there are many things I need to do or obtain.
The first is securing a method of contacting Orsted.
In the previous incident's fight, Pax was allowed to die because of a lack of communication.
Of course, there were many causes besides a lack of communication.
But... If I'd had a secret method of contacting Orsted, I should've been able to avoid it.
I'm not thinking about completely relying on Orsted.
But from now on, I'll be taking action separately from him even more often than now.
For that reason, a method of contacting him is indispensable.
When the situation is important, there ought to be more cases where it would be better to act after consulting with someone rather than acting based on my own judgment.
If you know about the other person's dilemma, you can also rapidly take action.
Although I can't imagine a scene in which I save Orsted.