IV. RESULTS AND ANALYSIS
A total of twenty eight students joined in the user acceptance testing and with the help of their teachers, a seven-item questionnaire was administered but prior to that these students are asked to use the game and it was made available for download in Google’s Playstore.
Two tables are prepared: table II shows the percentages per scale and table III shows the computed mean of the user acceptance results. This was made so that the results can be described fully and issues can be identified for the improvement of the game.
In Table II, under the first category of design functionality almost half of the respondents strongly agreed with