The Component menu gives you access to items associated with objects, such as meshes, rendering types, sound,
scripts, and colliders, as well as those that create or extend functionality with predefined behaviors or even editors.
Components let you add physics characteristics to imported meshes, function-curve animation to objects, and all of
the interactive intelligence that drives games and other, more serious applications via scripts. They are the building
blocks that are added to the GameObject foundation to create almost everything in your scenes.