Electronic Arts released The Sims 3 to retailers worldwide and available by digital download on June 2, 2009.[4] The sequel, developed by The Sims Studio, was announced by EA in November 2006. The game is set 25 years prior the original game, and features an open, seamless neighborhood, improved tools for sim creation, enhanced build and buy mode functions, and the introduction of wishes and goals. The game also introduces a new form of directed gameplay through small, step-wise goals presented as opportunities which the player may choose to pursue or refuse. The Sims 3 sold 1.4 million copies in the first week, making it the largest release in PC gaming history at the time.[5] The game has sold over 10 million copies worldwide since its release.
Eleven expansion packs and nine stuff packs have been released for the third generation of the series. In addition, many items are available online for additional fees at The Sims 3 Store. The core game and its associated releases constitute the third generation of the main series.
Notably, Maxis was no longer involved in the production of the franchise since its handover to The Sims Studio during the second generation. Maxis instead focused its resources on developing its new franchise: Spore. In addition, EA announced on April 8, 2009 that Will Wright, who designed the original game, had left Maxis to run Stupid Fun Club, an entertainment development studio founded in 2001 to develop "new intellectual properties to be deployed across multiple fronts including video games, movies, television, the Internet and toys".
Electronic Arts released The Sims 3 to retailers worldwide and available by digital download on June 2, 2009.[4] The sequel, developed by The Sims Studio, was announced by EA in November 2006. The game is set 25 years prior the original game, and features an open, seamless neighborhood, improved tools for sim creation, enhanced build and buy mode functions, and the introduction of wishes and goals. The game also introduces a new form of directed gameplay through small, step-wise goals presented as opportunities which the player may choose to pursue or refuse. The Sims 3 sold 1.4 million copies in the first week, making it the largest release in PC gaming history at the time.[5] The game has sold over 10 million copies worldwide since its release.
Eleven expansion packs and nine stuff packs have been released for the third generation of the series. In addition, many items are available online for additional fees at The Sims 3 Store. The core game and its associated releases constitute the third generation of the main series.
Notably, Maxis was no longer involved in the production of the franchise since its handover to The Sims Studio during the second generation. Maxis instead focused its resources on developing its new franchise: Spore. In addition, EA announced on April 8, 2009 that Will Wright, who designed the original game, had left Maxis to run Stupid Fun Club, an entertainment development studio founded in 2001 to develop "new intellectual properties to be deployed across multiple fronts including video games, movies, television, the Internet and toys".
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