DeathtouchEdit
Deathtouch is a static ability that means any amount of damage dealt by a source with deathtouch is enough to kill the creature receiving the damage.
Main article: Deathtouch
DefenderEdit
Defender is a static ability that means the affected permanent cannot attack. It is commonly found on creatures with low power, and high toughness, such as most walls.
Main article: Defender
Double StrikeEdit
A creature with double strike deals damage during the first combat damage step alongside creatures with first strike, then additionally deal damage during the second damage step along with regular creatures.
Main article: Double Strike
EnchantEdit
Enchant {object or player} is a static ability found on auras which defines what they can enchant. The keyword is written with a quality after it (e.g. Enchant creature) which defines what a the aura can enchant. Technically it can attach to permanents.
Main article: Enchant
EquipEdit
Equip is an activated ability found on equipments. By paying an equip cost, you can attach the artifact to a creature you control. Equipping can only be used at sorcery speed.
Main article: Equip
First StrikeEdit
First strike is a static ability that creates an additional combat damage step. A creature with first strike will deal its combat damage before a creature that doesn't.
Main article: First Strike
FlashEdit
Flash is a static ability that allows the affected card to be cast at any time you could cast an instant.
Main article: Flash (keyword)
FlyingEdit
A creature with flying cannot be blocked except by other creatures with either flying or reach. Creatures with flying can block other creatures with or without flying.
Main article: Flying
HasteEdit
Haste is a static ability that allows creatures to ignore the rules informally known as "summoning sickness". This means that they can attack, and activate tap or untap abilities on the same turn they enter the battlefield.
Main article: Haste
HexproofEdit
Hexproof is a static ability that means that the affected permanent can't be the target of spells or abilities your opponents control, but can still be target by spells or abilities you control.
Main article: Hexproof
IndestructibleEdit
Indestructible is a keyword ability that means that any permanent that has indestructible cannot be destroyed, and cannot die as a result of lethal damage.
Main article: Indestructible
IntimidateEdit
Intimidate is a static ability which restricts the types of creatures that can block a creature with intimidate. A creature with intimidate can't be blocked, except by artifact creatures and by creatures that share a color with it.
Main article: Intimidate
LandwalkEdit
Landwalk is a static ability that means the affected creature cannot be blocked as long as the defending player controls a land of the specified type.
Main article: Landwalk
LifelinkEdit
Lifelink is a static ability that modifies the result of damage. When a creature or card with lifelink deals damage, the controller of that creature also gains an amount of life equal to the amount of damage dealt , in addition to dealing the damage as normal.
Main article: Lifelink (keyword)
ProtectionEdit
Protection is a static ability which means that the affected permanent has limited protection from effects of a stated quality.
Main article: Protection
ReachEdit
Reach is a static ability that means the affected creature can block creatures with flying.
Main article: Reach
ShroudEdit
Shroud is a static ability that means the affected permanent or player cannot be the target of any spells or abilities.
Main article: Shroud
TrampleEdit
Trample is a static ability that allows creatures to deal the rest of the damage not taken by target creature(s) blocking does that much damage to the defending player.
Main article: Trample
VigilanceEdit
Vigilance is a static ability that means the affected creature does not need to tap when attacking.