Essential
Demonstrable understanding of game development – likely to be gained from at least 2 years’ experience for mid-level or five years relevant experience for senior level.
Artistic flare and talent – someone who will inspire us as well with their work and enthusiasm as well as demonstrable expert knowledge of the entire character art pipeline and how our work affects other disciplines.
Candidates should demonstrate ability in highly stylised assets and possess skills in hand painted textures.
Proven experience in both hard edge and low poly modelling for games, as well as understanding of topology (optimisation and deformation).
Proven ability in creating realistic high quality textures (and UV layout).
Expert knowledge of Maya/Max, Zbrush, Photoshop and other 3D/2D applications.
Ability to understand and translate concept art into a 3d model in any given art style.
Ability and enthusiasm to adapt to various art styles and tools if required.
Exceptional understanding of anatomy, proportion, weight and rhythm.
Understanding of materials and component shader properties
Passion and ability to work as a positive, collaborative, enthusiastic, ambitious and contributing team member with a real desire to be part of the team. The continued harmony of team work is paramount at Ninja Theory.
As a senior you’ll have the ability to advise/train/mentor others in both the tangible (Art packages etc) and non-tangible (communication skills etc)
A portfolio with samples of your work
Essential
Demonstrable understanding of game development – likely to be gained from at least 2 years’ experience for mid-level or five years relevant experience for senior level.
Artistic flare and talent – someone who will inspire us as well with their work and enthusiasm as well as demonstrable expert knowledge of the entire character art pipeline and how our work affects other disciplines.
Candidates should demonstrate ability in highly stylised assets and possess skills in hand painted textures.
Proven experience in both hard edge and low poly modelling for games, as well as understanding of topology (optimisation and deformation).
Proven ability in creating realistic high quality textures (and UV layout).
Expert knowledge of Maya/Max, Zbrush, Photoshop and other 3D/2D applications.
Ability to understand and translate concept art into a 3d model in any given art style.
Ability and enthusiasm to adapt to various art styles and tools if required.
Exceptional understanding of anatomy, proportion, weight and rhythm.
Understanding of materials and component shader properties
Passion and ability to work as a positive, collaborative, enthusiastic, ambitious and contributing team member with a real desire to be part of the team. The continued harmony of team work is paramount at Ninja Theory.
As a senior you’ll have the ability to advise/train/mentor others in both the tangible (Art packages etc) and non-tangible (communication skills etc)
A portfolio with samples of your work
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