Further work remains to be done to demonstrate empirically that patients will use video games to extents that will reap clinical effects; however, we are encouraged by the burgeoning research using existing video games as a therapeutic tool. By integrating game design with principles of neuroscience and psychology, we argue the motivational and engaging properties of games can be used to help patients achieve a higher dosage of movements recommended by neurological theories of rehabilitation. This integration could come in the form of game-based therapies under the supervision of a physical therapist and/or as a gaming supplement more similar to a home-exercise program. In either event, games should be regarded as a therapeutic tool (potentially a powerful tool) that can be intelligently integrated into rehabilitation by qualified therapists. With continued advances in research and technology, games could functionally increase in the amount of
time patients spend in physically active rehabilitative tasks at lower cost and with broader reach than other technological supplements.