In initial trials of this model fair division always went to xation. This
cannot be a universal law, since you can design
igged" congurations where
a few demand 1
2 players are, for example, placed in a population of demand
4 and demand 6 players with the latter so arranged that there is a demand 6
type who is the most successful player in the neighborhood of every demand 1
2
player. Start enough simulations at random starting points and sooner or later
you will start at one of these.