Can you talk us through your method of working?
Day to day in the studio we work in simple and direct ways – for example, we look at a part and say “Does it snap together?” “Will it break if we push it?” We go back and forth between drawing and modelling and building prototypes, we go through cycles of prototyping that alternates between digital space and physical fabrication, handling and playing with elements. We chain clusters of components together, looking how chains and arrays of parts make textile-like qualities. By layering different systems we try to find qualities that are resilient and buffered, adaptive. This combination of designing and making is a pretty satisfying way to achieve things that are quite finely tuned.