A particularly interesting example of attempts to move traditional text into nonlinear modes is the domain of children's literature. Two areas will be mentioned here: (1) interactive fiction and (2) postmodern writing for children. Educational technologists have become interested in interactive fiction in a traditional textual mode. Probably the most commercially known product is the "choose your own adventure" books. In addition, educational technology research has made some significant forays into the field. For example, Norton (1992) has examined the literary concept of discourse as created by computers. Desilets (1989) suggested that interactive fiction is oriented to problem-solving strategies and therefore engages the interest of students. McLellan (1992) has qualitatively studied children's reactions to interactive stories presented within a HyperCard mode. The conclusions support the hypothesis that children can adapt to the interactive HyperCard mode of presentation. Even children's picture books, normally produced within a fairly standard presentation model, have begun to take a deliberate postmodern turn. Whether young children can understand all-or even some--of the subtleties is open for research. Two examples are David Macaulay's Black and White (1990) and Catherine Brighton's Five Secrets in a Box (1989).