VI. ARCHITECTURE AND GAME SYSTEM
As shown in Fig. 1, an AI can get its character’s
information from the system: current hit point energy; position
on the screen; speed vector; attack hit box (called hit box in
other games); hit box (called boundary box in other games);
current action state (stand, in air, crouch or down); current
action type (base, move, guard, recovery, and skill) , etc.