1. INTRODUCTION
While stereoscopic 3D movies have been hugely successful in theaters
for some time, 3D-at-home has only recently began to gain
traction. One bottleneck inhibiting its adoption is that there is not
yet a sufficient amount of suitable 3D content available and few live
broadcasts are viewable in 3D. This is because the creation of stereoscopic
content is still a very expensive and difficult process. Filming
in 3D requires highly trained stereographers, expensive stereo rigs,
and a redesign of existing monoscopic content work-flows. As a
result, techniques for converting 2D content into 3D are a very important
alternative, both for new productions as well as conversion
of existing legacy footage.