A computer as a learning medium has been used for many years lately. Yet, a computer game that is used as a learning medium not so many researches to measure the validity for a learning medium. Therefore the objective of this research is to measure the validity of computer game as a learning medium and the student's response after using the computer game. The Game Based Learning (GBL) method is used in this research. It has input-process output model of instructional games and learning that appropriate for development a game as a learning medium. By playing a game, GBL method can give enjoyment and experience for the players (students). The validation results of GBL as a learning medium shows significant outcome. The validation results come from three experts to assess three aspects such as: game aspects, the material of the problem and the construction of the problem. These aspects have criteria very valid for all the criteria of the instrument. Furthermore, we also measure responses from twenty students to appraise the aspects of computer game. These aspects consist of two aspects such as: the attractiveness of the computer game and the aspect of understanding of the material. These aspects also have criteria very valid for all the criteria of the instrument. [ABSTRACT FROM AUTHOR]
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