Equipped mods will affect the holograms' weapon stats as expected. However, the holograms use a modified hierarchy for elemental combinations. Instead of depending on mod placement, each individual element has its own priority: Cold b Cold , Heat b Heat , Electricity b Electricity , and Toxin b Toxin (ranked from highest to lowest). As an example, equipping Toxin, Cold, and Electricity damage mods will cause the holograms to inflict Magnetic b Magnetic and Toxin b Toxin damage. Equipping all four elemental damage types will yield Blast b Blast and Corrosive b Corrosive damage.