Finally, there was a suit of white and gold armor with a red cape. It's similar to that of the noble knights of the Kingdom or empire. The name of the armor is [Platinum General], and this set had probably been originally made for a high ranking general to wear.
After arming Redhead, I asked her to cut off the Black Ogre's hand.
As a result, in a flash, Redhead had severed the hand, with blood spurting out through the wound.
Still, there was no reaction from the Ogre. He just continued to stand there with his silly smile without his hand, bleeding everywhere.
Even with this, it would seem that these things will not move on their own.
After I examined them in great detail, I determined that they would never move unless I ordered them to do so.
In addition, apart from the basic commands such as "Fight" or "Flight" commands, using "Fight with all your might" or "Run until you're dead" seems to have a greater effect. It would appear that the more detailed the order, the stronger and more complex they become.
With this, the experience gained is both higher and comes faster if I use more details. It also becomes safer, especially if I give orders such as "Fight at full strength, but do not kill your opponent" when having them spar.
Of course, the Fomorian is still far too much for everyone to fight alone, but the Ogre and Troll are both fine.
Though, even though they are strong, there are still weaknesses to this ability.
First, to call them instantly, it requires the same Mana equal to that of instantly creating 50 Skeletons. While at night, this isn't a problem. I can always just absorb new Mana with my ability so it's not a big deal. Though even then, that level of instant absorption of my Mana causes some wooziness.
I need to keep in mind that in battle, if it's not dark, then I should avoid using it. That, or use it before a battle.
Second, each of them are quite slow compared to the Black Skeletons, both in speed and cast time, but spending 30 seconds to create something as powerful as the Fomorian is not as great of a weakness as one would think.
Third, the need to give them orders for everything.
If I cannot give them orders, they become a hindrance on the battlefield. If you aren't able to avoid them, they might become an obstacle for our maneuvers.
Though, them becoming expendable pawns to distract the enemy is quite useful. I have to add that the last one is also not that terrible of an issue.
Using it in combination with [Lesser Summoning: Undead], there shouldn't be any major problems arising.
As for Redhead, there are no complications with her life expectancy with her new abilities, so I'm quite looking forward to seeing her in action.
As for myself, I decided to test one of my abilities on a species around this area called [One-eyed Cyclops]. The ability I was using was [Deadly Evil Eye].
I tried it on the beast, and, as the ability's name suggests, the Cyclops died just from my gaze.
I can't tell what really happened, but at the same time, various animals in my gaze also began to drop dead. I quickly closed my eyes and disabled the ability before someone important is affected.
There were no wounds on the bodies, they just fell over and died.
I think I really need to hold back on this one. If, by chance, it hits my allies or if I see a mirror, it won't be a laughing matter.
I'll just keep this as a secret weapon. Hopefully, it will be enough.
Next on the list was [Giant's Iron Hammer] and [Overkill].
[Giant's Iron Hammer] was a huge transparent weapon. For the sake of the experiment, I ordered the Black Fomorian to block. While the strike didn't kill the beast, both of its arms were nearly obliterated, dangling at the Fomorian's sides.
Though it can't kill, it's enough to incapacitate something like a Fomorian, which is quite useful.
Next, after I had repaired the Black Fomorian, I activated all of my abilities which increase my physical strength and attack power.