Prevailing trends in education and leisure show an evolution of convergence, an
evolution of museums as spaces with more attractive digital applications, and leisure
centers as models of attraction with an enhanced educational flavor. Interactivity has
great potential to unite these trends and become the basis for VR experiences that are
engaging and educational at the same time. The exploration of the complex relationship
among interactivity, learning, and the virtual reality medium should continue in order to
provide insights as to how people interact in virtual environments and how interactivity
should be designed to achieve meaningful leisure and learning experiences. A better
understanding of the design and engineering of interactivity can lead to the design of
better interaction methodologies to support formal and informal educational and
entertainment contexts.