The authors suggest that additional studies be conducted in using student-made games with students who are less proficient in mathematics. Because a game has rules, protocols, props, or paths along a board, the structure of the game may carry some mathematical procedures that are difficult for a student to keep in working memory. Therefore, the student may perform at higher levels with the support of the game, allowing the student to practice and gain more mathematical proficiency. The metacognitive aspects of choosing problems for games and the motivational impact of choosing a game theme that includes interesting characters or ideas related to favorite leisure activities will have a positive effect on learning.