Another important feature of our architecture is the possibility of sending data from the host to the client side.
Depending on the game, it can send information to be rendered by the client device, as well as sound and vibration, which will be processed and executed by the device.
For example, the game can send information like scores to be rendered by the
device. Also, vibration can be used. For example, if the player is hit by an enemy, an explosion sound could be played by the device when the player dies.
These features enhance the level of player immersion in the game.