The study showed that the players’ tolerance for educational content plays an important role in the extent to which children develop tactics that are either based on the social context in which the game is played, or on the specific constraints imposed by the game. These results stress the importance of taking into account
playing practices in the evaluation of educational games. Beyond the home context, these insights suggest that an indepth understanding nature of educational gaming in classroom settings also merits further attention.
Games targeted at classroom settings can be expected to have a more school-oriented design, with a different balance between and educational content. Additionally, other contextual factors such as classroom, the teacher–pupil relationship, and the place of gaming in the school curriculum play a part in the appropriation of games at school. How these contextual factors in the classroom influence the players’ specific tactics in determining the emergent balance between gaming and educational content is an interesting topic for future research.