Po2 can be applied to a variety of activities in games, such as objects
moving and bouncing between hands, superpowers storing and
emanating from a user’s hands, objects hovering above and in between
hands, and many more. We have utilized Po2 in three application
scenarios as shown in Fig. 3. These effects can be added to
other VR and AR applications and create engaging and expressive
experiences for video games, toys and augmented gameplays.